I typically write these as soon as I finish a section of the game. The pattern of game play looks like it may be do the tasks necessary to get to the next Temple, which usually takes maybe an hour or so with replenishing items, etc. up in Skyloft and then going to the next new area and unlocking the corresponding temple. Takes an hour, hour and a half tops.
TWO AND A HALF BLOODY HOURS. To get through the godforsaken desert. It's littered with ruins, making it a huge literal and complicated labryrinth. And the new creatures in this area are electric, meaning that if I use my sword, Link will get electrocuted. OUCH. I think I may have died at least twice just by electrocution. And, of course, there's quicksand, or as the game calls it, "sinksand." Go, you, Nintendo; being so creative. Calling it sink sand because you, you know, sink in it. Wow. Making my way through the sinksand to these different islands so I don't sink, blowing stuff up with my hand-dandy beetle (named Hermes) that flies around and picks up bombs to kill stuff to that I can stand on its shell and make my way across.
Also, this area has Time Crystals, which, when struck, send a wave of flux capacitor and 1.21 jiggawatts (Back to the Future, anyone?) across section of the land, turning back the clock thousands of years to when the desert--you guessed it-wasn't a desert. So that is cool. Something a little new. I mean, Zelda has always had time-traveling--the whole series is one massive time trip--in some way, especially in Ocarina, but nothing quite like this.
I reach the temple gates, turning back time, and riding the "new" mine carts that have been there for centiuries around and around this giant crevasse, and what does Link discover? A rock slide has blocked the entrance. FFUUUUUUUUUU----
So we have to backtrack all the way to that maze to find a massive time generator thing that will open it somehow. I forget how exactly at the moment. Unfortunately, I take the wrong cave and wind up at the wrong corner of the sinksand. So I wander aimlessly around for at least forty-five minutes trying to get over to the 'X' mark that has been marked on my map. Finally, my roommate and I see the northern cave, the cave we were supposed to take back in order to reach the generator. So we go alllll the way back to the Temple entrance and go through that cave, finding the journey across the quicksand much easier this time.
And, wouldn't you know it, the stupid, effing generator isn't working so we have to go find all the little batteries that will send an electric charge to it. Great. Faaaaaaaaantastic. Thankfully, there were only three and were in triangular corners of the desert. It was still the most annoying, grueling challenge yet in this game, and this is only the third dungeon.
It was god-awful. I hated it. Never have I been more frustrated and angry with a game before, at least not in a very long time. And, really, no plot development to speak of. However, the temple's name is the Temple of Time, so I am expecting some in the coming hours of going through it. But it may not be until Sunday, unless I play today. I dunno yet. The reason I didn't update this soon after my traverse was because of my frustration. I couldn't form words to describe how angry I got with this part, let alone write about it.
Here's to hoping the Temple of Time is worth it.
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